Virtual Reality in Engineering

Virtual reality engineering includes the use of 3D modelling tools and visualisation techniques as part of the design process.

This technology enables engineers to view their project in 3D and gain a greater understanding of how it works. Plus they can spot any flaws or potential risks before implementation.

This also allows the design team to observe their project within a safe environment and make changes as and where necessary.

This saves both time and money.

What is important is the ability of virtual reality to depict fine grained details of an engineering product to maintain the illusion.

This means high end graphics, video with a fast refresh rate and realistic sound and movement.

Car manufacturers use virtual reality for prototyping purposes during the design process. This enables them to produce several versions which are then tested and changed as per the results.

This removes the need to build a physical prototype and speeds up the development stage. The result is a cost effective streamlined process.

Bibliography: Βιβλίο :Virtual Reality Technology , Author: Grigore C. Burdea, Philippe Coiffet ,Published by: John Wiley & Sons 2003.

Virtual Reality in Sport

Virtual reality is used as a training aid in many sports such as golf, athletics, skiing, cycling etc.

It is used as an aid to measuring athletic performance as well as analysing technique and is designed to help with both of these.

It also used in clothing/equipment design and as part of the drive to improve the audience’s experience.

The athlete uses this technology to fine tune certain aspects of their performance, for example, a golfer looking to improve their swing or a track cyclist wanting to go faster in the individual pursuit.

Three dimensional systems can pinpoint aspects of an athlete’s performance which require changing, for example, their biomechanics or technique.

Virtual reality has also been used to improve the audience’s experience of a sporting event. Some systems allow the audience to walkthrough a stadium or other sporting location, which helps them when purchasing a ticket to an event.

Bibliography: Ιστοσελίδα: https://www.vrs.org.uk/  Author:Virtual Reality Society  

Virtual Reality in Entertainment

The entertainment industry is one of the most enthusiastic advocates of virtual reality, most noticeably in games and virtual worlds. But other equally popular areas include:

  • Virtual Museums, e.g. interactive exhibitions
  • Galleries
  • Theatre, e.g. interactive performances
  • Virtual theme parks
  • Discovery centres

These environments enable members of the public to engage with the exhibits in ways which were previously forbidden or unknown. They wear virtual reality glasses with stereoscopic lenses which allow them to see 3D objects and at different angles. And in some cases they can interact with the exhibits by means of an input device such as a data glove.

Example of this is a historical building which the member of the public can view at different angles. Plus they are able to walk through this building, visiting different rooms to find out more about how people lived at that particular time in history.

Bibliography:Βιβλίο :Virtual Reality Technology , Author: Grigore C. Burdea, Philippe Coiffet ,Published by: John Wiley & Sons 2003.

Virtual Reality in Healthcare

Healthcare is one of the biggest adopters of virtual reality which encompasses surgery simulation, phobia treatment, robotic surgery and skills training.

One of the advantages of this technology is that it allows healthcare professionals to learn new skills as well as refreshing existing ones in a safe environment.

Plus it allows this without causing any danger to the patients.

There are 3 big categories of this:

Human Simulation Software

Virtual Reality diagnostics

Virtual Robotic surgery

Bibliography:Virtual Reality Training Improves Operating Room Performance.

Ανακτήθηκε απο:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1422600/

Author: From the *Department of Surgery

Virtual Reality in the Military

Virtual reality has been adopted by the military where it is used for training purposes. This is particularly useful for training soldiers for combat situations or other dangerous settings where they have to learn how to react in an appropriate manner.

A virtual reality simulation enables them to do so but without the risk of death or a serious injury.

This has proven to be safer and less costly than traditional training methods.

Military uses of virtual reality

  • Flight simulation
  • Battlefield simulation
  • Medic training (battlefield)
  • Vehicle simulation
  • Virtual boot camp

Bibliography:

“Virtual Reality in the Military” , [acessed 27/02/19]

https://www.vrs.org.uk

What is Virtual Reality

The definition of virtual reality comes, from the definitions for both ‘virtual’ and ‘reality’.

The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’.

SUMMARY

Virtual reality is the creation of a virtual environment presented to our senses in such a way that we experience it as if we were really there.

It uses a host of technologies to achieve this goal and is a technically complex feat that has to account for our perception and cognition.

It has both entertainment and serious uses.

Bibliography:

“What is Virtual Reality?” , [acessed 27/02/19]

https://www.vrs.org.uk